BlackOut
Can You Cope?
This is not a game you play at a table. It is a game you live. When the card says the power has failed, you go to the fuse board and turn it off. 54 cards. Real failures. Real skills. Your household survives — or it doesn't.
Laughter & Chaos
The absurdity of a modern family trying to boil water on a fire they built themselves. Comedy arises naturally from incompetence.
Genuine Learning
First aid, fire-lighting, sewing, food preservation, water purification. You walk away having actually done these things.
Strategic Challenge
Manage your shared lives. Prioritise under cascading failures. Every decision costs something — the question is what.
Family Stories
A rotating Game Master narrates the scenarios. Your household generates its own unforgettable moments — no two games are alike.
How It Works
Choose a game duration — anywhere from three hours to a full weekend. Curate a deck to match. A die determines when the next card is drawn. When it lands, you live it: the electricity fails, someone has a cardiac arrest, the supermarket shelves are empty. Your household must cope using the practical skills your great-grandparents took for granted.
Fail a task and the group loses lives from a shared pool. When the lives are gone, the household hasn't survived. Every player matters. Every skill counts. Having fun isn't optional — it's survival infrastructure.
What's in the Box
54 game cards across eight categories — infrastructure failures, household breakdowns, service collapses, first aid emergencies, practical survival skills, and three types of joker that can rescue you or ruin your day. Plus a six-sided die, life tokens, a quick-reference card, and a rules booklet.
You'll also need: a non-electric timer, a sealed bag for surrendered phones, a pen and paper for the game diary, and your house — along with everything in it.
Hints & Skills
Every card carries a QR code linking to a tutorial on this site. Stuck? Scan the code. Here's what we cover:
The Parameters
| Players | 2–8 |
|---|---|
| Ages | 12+ |
| Duration | 3–48 hours |
| Mode | Fully cooperative — survive or fail together |
| Setting | Your home. Your stuff. Your family. |
| Cards | 54 |